Awesome game! It's come a long way in such a short time. Keep up the good work!
Six Sided Solids
Six Sided Solids
A cube rolling puzzle game where you can only use each thing once. Use the Six Sided Solids at your disposal to make it to the goal. Various hazards await you and will only be overcome by using the right ability at the right time. It's one thing to know the solution, it's quite another to actually pull it off. Trial and error required.
Featuring 30 levels, and a procedural soudtrack which will never be the same twice. It just remixes itself forever.
Arrows - movement
A/D - camera rotation
Z - zoom
Space Bar - actions, start, end etc.
B/Esc - back
Left Click - click on booster and bomb to activate
T - Tip toggle
*Windows version better performance than the WebGL. Download for a smoother experience*
Made for the GamesJobs.live Summer Parade 2021 GameJam. The theme was 'One Time Use'. This Post Jam version was made in 3 weeks from start to finish. If you want to see how far it was after 1 week or 2 weeks then the original versions are available in the downloads.
If you want more send me a message and encourage me to continue with the development. Feedback, requests and bug reports always welcome.
Click download now to get access to the following files:
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Thanks matey. I am taking a bit of time to reflect on it. A few tweaks and changes in the pipeline. I am really enjoying the work
Played through 13 levels in WebGL so far, it's pretty nice to see that this game continued to improve. The framerate is a bit choppy right after the level loads, but it is still playable. The game got so many more levels to figure out now, I should probably download the game and get to where I left off so I don't lose my progress.
Good work overall, the game is enjoyable even though some of the levels are challenging at first. I think I noticed that some of the older levels got reworked to be a bit harder. The new background lights look quite pretty too!
Thanks. I am in a bit of a wrestling match with the WebGL. I can't work out why it chops. On my PC I get a framerate of av 700 fps in editor with no profiler peaks. The WebGL is limited to 60 fps but then has a stutter every now and then. I can't seem to work out what it is. It is not a problem in the windows version. Yes some levels have been updated and some extra ones slotted in to help with the learning curve. It gets more interesting when the bombs come into play...they are sensitive.
I'm playing the WebGL version, and I think the movement/control on this version are good too. Visuals, level design, audio are great. But there was a short time when the background music produce a loud "chip" sound which surprised me (idk if it was bug or intentional). Other than that, I wish the restart level time could be a bit shorter if possible. Overall, great job at polishing an already amazing game! :)
Hey thanks. Optimising load time is on my list for sure. I know which loop you are talking about and am working on it. It sounds fine in some combinations but at one point made me think I had another tab open. Thanks for the feedback